Bethany Rose Coggins
About Me
I’m a freelance creative consultant specialising in colour and future forecasting, with five years’ product design experience at The LEGO Group. I use colour as a strategic tool to shape ideas and drive innovation, thriving on conceiving bold concepts which adds value to teams and products.
Services
Colour strategy + Future forecasting
Textile + Graphic design
Product + Concept design
Workshop facilitation + Co-creation
Exhibition + Installation
Collaboration + client liaison
Experience
Current
Colour & Trend consultant
Colour Strategy Lead
2025
Lunga Residency
Land + Design
2024
Senior Experience Designer
The LEGO Group / LEGOLAND
2019 – 2024
Product Designer & Color Consultant
The LEGO Group / LEGO Design
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Translating insights into innovative product direction
Collaborative work with major franchises at The LEGO Group
Strategic recommendations and trend-driven concepts
Franchise collaborations, consumer-driven product concepts
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Repeats, surface patterns, and print collections
Technical specs: colourways, colour separations, scale, repeat info
Software: Adobe Illustrator, Photoshop, CAD tools, Clo3D, Pointcarre, TexGen, or industry-specific tools
Knowledge of substrates, fiber types, weave/knit structures, dye/print processes
Production experience: sampling, lab dips, production troubleshooting
Sustainability practices or material innovation (if applicable)
High-quality mockups and real samples/photos
Clear presentation of process (mood -> sketches -> final art -> tech spec)
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User research & empathy: user interviews, surveys, usability testing, persona & journey mapping
Problem framing & strategy: defining product goals, success metrics, prioritization, product-market fit
Collaboration & communication: cross-functional teamwork, stakeholder management, presenting & storytelling
Project & time management: roadmaps, sprint processes, prioritization, requirement decomposition
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Facilitation for play — guiding inclusive, open-ended sessions
Curiosity & experimentation — encouraging trial, failure, and iteration
Sensory exploration — using touch, color, texture, sound, movement
Improvisation & spontaneity — adapting activities in the moment
Storytelling & narrative building — creating characters, scenarios, prompts
Game-design basics — rules, goals, mechanics, and scaffolding play
Prototyping & low-fi making — quick models, mock-ups, and hacks
Collaboration & co-creation — group problem-solving and shared authorship